The Team

Big Beaver Hat is a newly-formed venture comprised of highly decorated video game industry veterans who have a passion for smaller scale indie games. In total, we have worked on AAA titles including Star Wars: The Old Republic, the Thief series, Deus Ex, and American McGee’s Alice. We have also worked on indie titles including Spider: Rite of the Shrouded Moon, Spider: The Secret of Bryce Manor, and Waking Mars.

Here, why not get to know us!

 Zach Hall – Art / Animation, Audio, Lead Designer

Zach has been working as an artist in games and film for 17 years. He cut his teeth as a concept artist on the cult classic American McGee’s Alice and most notably worked on Bioware’s Star Wars: The Old Republic primarily concepting creatures and NPCs. Zach was also a 2D animator on Richard Linklater’s A Scanner Darkly.

 Zeke Brill – Programmer, Designer 

Zeke Brill has been a game designer and developer for almost 20 years. He has worked on game licenses from Atari, Sega, Sony, WWE, Lucas Arts, and DreamWorks. He is coauthor of several gaming patents and his award winning work has been been featured on the cover of International Design Magazine.

 Randy Smith – Design, Production, video game stuff

Randy Smith is a not-very-famous game designer who worked on the Thief series at Looking Glass and ION Storm, wrote a column for Edge magazine, and is now the creative lead and co-owner of Tiger Style, the award-winning indie studio behind Waking Mars, Spider: The Secret of Bryce Manor, and Spider: Rite of the Shrouded Moon. He’s here to appear intelligent and help out if this team even needs any help, which, other than grammar editing, is unclear.

 Ben Hall – Comic Book

Ben Hall has been working in comics, concept art, and graphic design since 2000 with a clear preference for horror related material. He worked on the first American McGee’s Alice computer game, Knights of the Dinner Table: Evernights, several Dead@17 spin-offs and the Humanoids from the Deep comic.

 Nathan Black – Project manager, swordsman.

Nathan has worked on a variety of games including Deus Ex 2, Thief 3, Barbie Pet Rescue, Spider: Rite of the Shrouded Moon, and The Beginner’s Guide. He will be making sure the team is on point and on task. He is also an experienced swordsman (long story that starts with LARPs) and will be consulting on making sure this is the most realistic sword fighting game involving aliens and ramen-pot helmets.